AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on Android in Switzerland: Q1 2024
In Q1 2024, the top 5 2D cartoon games on Android in Switzerland saw varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance.
In Q1 2024, the top 5 2D cartoon games on Android in Switzerland exhibited diverse performance metrics. Below is an analysis of their weekly downloads, revenue, and active user trends, as reported by Sensor Tower.
Royal Match from Dream Games, Ltd. experienced a fluctuating revenue trend, starting the quarter with approximately $356K and peaking at nearly $364K in early February before declining to around $201K by the end of March. Downloads varied, with weekly peaks around 4.3K in early January, dipping to 2.9K in early March. Weekly active users showed a steady increase from 33.3K to 36.6K towards the end of the quarter.
Candy Crush Saga by King saw its weekly revenue peak at about $188K in mid-February, with a low of around $99K at the end of January. Downloads hovered around 1K per week, with a slight increase in mid-March. Active users remained relatively stable, fluctuating between 14.8K and 16.2K throughout the quarter.
Coin Master from Moon Active had a mixed quarter. Revenue started at around $107K, saw a peak of $133K at the end of January, and dropped to approximately $59K by mid-March. Downloads were consistent, averaging around 400 per week. Active users remained steady, fluctuating between approximately 4.2K and 5K.
Clash of Clans by Supercell experienced significant revenue fluctuations, starting at about $154K, dropping to $38K in early January, and peaking again at $87K at the end of February. Weekly downloads were stable, averaging around 500, with active users ranging from 61K to 68K, demonstrating a slight downward trend overall.
Hay Day, also by Supercell, showed a peak in revenue at about $39K at the start of January, with a low of around $24K in mid-February. Downloads saw a high of 860 in early February, and active users increased from approximately 15.4K to 18.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.